Wednesday 11 November 2009

GDT:Five On Treasure Island Brief


GAME DEVELOPMENT TECHNIQUES

BRIEF:
For the GDT module we have to do a total conversion of unreal 2004. The game we are making has to be based on one of the famous five books by Enid Blyton. I am basing my game on Five on Treasure Island. Now this is the first book in the series. This book tells the story of how the five meet for the first time. It is also about their forst adventure together.

In this book the four children and Timmy the dog get to visit a shipwreck, castle on Kirrin Island aswell as the castle dungeons in search of treasure in the form of Gold.

I chose this because it does have great potential as a game. The children visit diverse environments as I stated previously which is great because his automatically gives me great templets interms of level design. For instance I could have a level in which they are on the beach and then they could go on the shipwreck and later on go onto the island. This makes it easier for me to have diversity in my levels making sure that the player doesnot get bored with seeing the same kind of environments over and over again. A brief overview of my design document and how I intend to implement my designs will be available on my next post.

No comments:

Post a Comment